# | Tutorial | X loc | Y loc | height | message title | tab number | panel1 obj | panel2 obj | panel3 obj | root obj | Cmdar cirlce | panle1 circle | panle2 circle | panle3 circle | root circle | message text | No Wait | Map X | Map Y | open? | focus | Map
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1 | Intro | | | | Welcome, Mr. President | -1 | | | | | | | | | | In your newly elected position as the ruler of this region you will have full control over all aspects of our government. We are fully staffed and a cabinet minister heads each department. Ministers are available to help you govern the region as you ease into your new role. You may instruct cabinet ministers to focus on certain priorities and at times you may override their decisions by interacting directly with their departments. Click the next arrow to continue (top right corner of this screen). | | | | | | Illinois |
2 | Intro | | | | Welcome, Mr. President | 0 | | | | | TAB1 | | | | | To get you started we will introduce you to each department within your government. However, first we should look at the Geography of our region, also known as Terrain Information. To open this panel we select the Terrain Information button as highlighted below. | | | | y | | |
3 | Intro | | | | Terrain Information | 1 | | | | | TAB1 | | | | | In this area we find details for each section of land under our control. Some of these details include deployed units, upgrades such as military bases and information about the land itself. When you are done viewing any department, select its button again and the panel will close. | | | | n | land tab purpose | |
4 | Intro | | | | Strategic Operations | -1 | | | | | TAB2 | | | | | Our first cabinet department to view is Strategic Operations. | | | | y | | |
5 | Intro | | | | Strategic Operations | 2 | | | | | | | | | | In this department we can set our military preparedness levels and customize our Rules of Engagement (how our Units behave). | | | | n | ops tab purpose | |
6 | Intro | | | | Further Information | 0 | | | | | | TEFFAPR | | | | In each department you will have information to review and decisions to make. | | | | n | | |
7 | Intro | | | | Further Information | 0 | | | | | | DEFCONBUT | | | | Since each department covers many sections, these cannot all be seen on one panel. Access buttons are provided to take you to deeper sections. At times the panel you are currently viewing will change based on the selections you have chosen. | | | | y | | |
8 | Intro | | | | Further Information | 0 | DEFCONBUT | | | | | DEFCONBUT | | | | As you see here, the second button, titled 'DEFCON', takes us to our Defense Condition Alert Level section. Clicking again on the same button will close the panel you have opened. (Closing a section can also be done by selecting 'Backspace' on your keyboard.) | | | | n | | |
9 | Intro | | | | Further Information | -1 | | | | | TAB3 | | | | | While higher level Strategic concerns are addressed in Strategic Operations, the armed forces and personnel are managed by our Defense Department. | | | | n | | |
10 | Intro | | | | Defense Department | 3 | | | | | | | | | | Our Defense Department offers control over various aspects of our military. With proper management of both personnel and equipment we stand ready to defend our region. If you wish to set certain military production amounts and spending levels, these options will be found here. | | | | n | | |
11 | Intro | | | | State Department | -1 | | | | | TAB4 | | | | | Next we will look at the State Department. | | | | y | | |
12 | Intro | | | | State Department | 4 | | | | | | | | | | Our State Department communicates with the World Market and other regions in the area. Diplomatic Exchanges happen through this branch of our government. | | | | n | | |
13 | Intro | | | | Treasury Department | -1 | | | | | TAB5 | | | | | Now on to the Treasury Department. | | | | y | | |
14 | Intro | | | | Treasury Department | 5 | | | | | | | | | | All monetary affairs are handled by our Treasury Department. All financial decisions are available for your review. | | | | n | | |
15 | Intro | | | | Commerce Department | -1 | | | | | TAB6 | | | | | Next we will look at our Commerce Department. | | | | y | | |
16 | Intro | | | | Commerce Department | 6 | | | | | | | | | | This department oversees and monitors the supply and demand of our production as well as trade of regional resources. | | | | n | |
17 | Intro | | | | Interior (Social and Research) | -1 | | | | | TAB7 | | | | | We will continue by reviewing the Department of the Interior. | | | | y | |
18 | Intro | | | | Interior (Social and Research) | 7 | | | | | | | | | | Here we improve the lives of our people through social spending and research. As social spending affects our people directly this section also allows another point of review for approval ratings and includes information on our regional migration. | | | | n | |
19 | Intro | | | | News and Information | -1 | | | | | TAB8 | | | | | Finally, we will look are our source for World Market News and Information. | | | | | |
20 | Intro | | | | News and Information | 8 | | | | | | | | | | This is your source for international news and information. Selecting news items will open the second panel to show more information. Regional comparisons to other regions in the area is also provided here for your review. | | | | y | |
21 | Intro | | | | E-mail Inbox | -1 | | | | | | | | | EMAILBUT | As well as departments for control of our government, we also have an E-mail system at our disposal. (Located on the bottom to the right hand side.) | | | | | |
22 | Intro | | | | E-mail Inbox | 0 | | | | ALLBUT | | | | | | Information requiring immediate attention is sent to you via email. Please take notice of the preview panel, and the options to view and delete your emails as they arrive. | | | | n | E-mail |
23 | Intro | | | | Satellite View | 0 | | | | ALLBUT | | | | | MINIMAPBOX | Another handy tool is our Satellite Map imagery. | | | | | |
24 | Intro | | | | Satellite View | 0 | | | | | | | | | MINIMAPBOX | This screen gives a quick visual overview of our region. It can be used for easy navigation and left-clicking anywhere one the Mini Map will center the main map to that point. | | | | | |
25 | Intro | | | | Overview Bar | 0 | | | | | | | | | | Next we will discuss the Overview Bar located above the map at the top of your screen. | | | | | |
26 | Intro | | | | Overview Bar | 0 | | | | | | | | | | The Overview Bar provides access to the game menu and constantly shows key regional info. | | | | | |
27 | Intro | | | | Overview Bar | 0 | | | | | | | | | CLOCK | The passage of time can be seen in the 24-hour clock. Beside the clock is the current date. There are certain events tied to the day end, such as purchases from the World Market. When time is paused, orders can be given, policies can be altered and even diplomatic exchanges can be negotiated (but they will not take effect until time resumes). Game speed controls will be shown to you in just a moment. | | | | | |
28 | Intro | | | | Overview Bar | 0 | | | | | | | | | TREASURY | Next we show our current Treasury balance. Beside the dollar amount you will see either an up or down arrow. This arrow shows a either a positive or negative change from the previous day value. You will see similar arrows beside other key statistics - giving you immediate feedback on current trends. | | | | | |
29 | Intro | | | | Overview Bar | 0 | | | | | | | | | APR | Following this we see our Domestic Approval rating. If our government were Communist or a Dictatorship, the Military Approval rating would be shown here instead. | | | | | |
30 | Intro | | | | Overview Bar | 0 | | | | | | | | | FLAG | Our flag shows our regions color. As a point of reference, our flag color is the same color as our border and our Unit HUDs (when set to show ownership). You will see this reference to flags throughout the game. | | | | | |
31 | Intro | | | | Speed Controls | 0 | | | | | | | | | TCSPEED | The next element of the interface is the speed controls. At times it may be useful to pause when giving multiple orders or to review the economy during intense battles. Other times a state of peace or a stand-off may cause action to slow and faster speeds may help. (If play is set for turn based the 'End Turn' button would be found here instead.) | | | | | |
32 | Intro | | | | Help | 0 | | | | | | | | | INFO | Also found here is Help, accessible from <F1> as well. Here you will find a list of all current Cabinet Minister concerns and priorities as well as a list of all game hotkeys. | | | | | | |
33 | Intro | -1 | 0 | 154 | Map View | 0 | | | | | TAB1 | | | | | Outside of our governmental access interface there is also the main map. This is where we interact directly with the facilities and units of our region. The map includes Cities, Production Facilities, Military Facilities, Transportation Upgrades and Units. The selected location on the map is represented with a blue circle. Details on selected buildings or units can be found in the lowered interface when selected or double clicking on the map will activate a popup. | | 154 | 14 | | | |
34 | | -1 | 0 | 154 | Map View | 1 | | | | | | | | | | From the Terrain Information department we get both information and controls for map elements. (Full details on these controls are provided in the Terrain Information Tutorial.) Here we will focus only on the items that exist on the map. | | 154 | 14 | | | |
35 | Intro | -1 | 0 | 154 | Map View | 0 | | | | | | | | | | As part of the map cities are of great importance. Your population lives all over but mostly in large cities which generate supplies and some resources. Electricity, Industrial Goods and Consumer Goods may also be generated by cities, depending on their size. Any other resources generated would be from the terrain on which the city resides. New Cities cannot be built but existing cities may grow or shrink as time passes. | | 154 | 14 | | | |
36 | Intro | -1 | 0 | 154 | Map View | 1 | | | | | | | | | | Cities are also one of the principal sources of supply for your military so it can be expected that attacks may focus on cities in order to cut supply lines. Cities are often connected by transportation upgrades which include Roads and Rails. Roads will allow for faster travel for most units and increase supply strength. Rails will only affect supply. (The Supply Model is explained in greater detail in the 'Concepts' tutorial.) | | 153 | 14 | | | |
37 | Intro | -1 | 0 | 154 | Map View | 1 | | | | | | | | | | Military facilities include a variety of buildings ranging from Air Bases to Supply Depots. If the facility can build units and store reserves, the appropriate controls will be provided for these actions. This allows you to easily control what a forward line base is producing or what a rear area base is storing. | | 156 | 17 | | | |
38 | Intro | -1 | 0 | 154 | Map View | 1 | | | | | | | | | | Production facilities will be found throughout the map. These represent major centers of production for a specific industry. Facilities will generally account for the majority of production of a given industry with cities and general terrain supplying the remainder. Output of these facilities will be affected by both supply and loyalty conditions. | | 158 | 15 | | | |
39 | Intro | -1 | 0 | 154 | Map View | 1 | | | | | | | | | | All other objects found on the map will be units such as the battalion selected here. On the main map units are seen as their representative picture with an information marker referred to as the HUD. The terrain information panel provides information on units in a selected area as well as some basic control elements. A picture of the selected unit is also provided (top right corner of Panel 2) and can be clicked to give orders to the unit. | | 153 | 17 | | | |
40 | Intro | -1 | 0 | 154 | No wait | 14 | | | | | | | | | | No Wait | y | | | | | |
41 | Intro | -1 | 0 | 154 | Map View | 12 | | | | | | | | | | Double clicking a unit will provide access to the unit details screen and a single left click will make the unit selected (as seen below). This also opens the orders panel in place of the governmental interface. This section is only available for selected units. It provides access to more detailed and customized orders as well as information pertaining to the unit or units. | | 153 | 17 | | | |
42 | Intro | -1 | 0 | 154 | Map View | 13 | | | | | | | | | | A left click on a destination will give a default order based on the destination. In friendly territory this would be a simple move to command and for enemy territory it would default to capture. By right clicking the destination we are instead provided with detailed options of all possible orders that can be given. | | 156 | 19 | | | |
43 | Intro | -1 | 0 | 154 | No wait | 14 | | | | | | | | | | No Wait | y | | | | | |
44 | Intro | -1 | 0 | 154 | Map View | 1 | | | | | | | | | | To guard critical facilities, it is possible to place units in garrison with an entrench order. In such cases the unit will no longer be visible on the map, only the HUD will be seen. This will also make units less visible to enemy and neutral opponents and put them in better prepared defensive positions. | | 155 | 15 | | | |
45 | Intro | -1 | 0 | 154 | No wait | -1 | | | | | | | | | | No Wait | y | | | | | |
46 | Intro | -1 | 0 | 154 | Map View | 10 | | | | | | | | | | Accessing the map can also be done via the mouse. By default Right-click will access the menu seen below. The menu is context sensitive according to the contents of the selected hex. Options such as Build or Details can be useful to bypass the main interface. | | 152 | 16 | | | |
47 | Intro | -1 | 0 | 154 | No wait | 14 | | | | | | | | | | No Wait | y | | | | | |
48 | Intro | | | | In Summary | -1 | | | | | | | | | | This covers the essentials on how to get around within your government and interact with your units. For more detailed instructions on controlling specific departments we suggest you review the other tutorials that have been provided. (Press the X above to end the tutorial.) |
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